![]() ![]() Once your BS' have become your main raiding ship you should probably stop building more HFs if you decided not to do so earlier, because at a later stage in the game they're not really effective. However if you're mainly raiding up until now it's probably a good idea to put the LFs and BCs on hold and keep building BS´ for the time being. Since most players around this time have mainly BS' and cruisers, BCs are extremely effective. This might also be the time to start building some BCs if you're hunting fleets a lot. When you reach a couple of hundred BS´, LFs start to be profitable to build, still mainly not for defenses but for fleet crashes. They will normally be your main raiding ship until people start building a bunch of plasmas. When you see a lot of gauss popping up on your farms it´s time to build some BS'. Since mines have such a fast pay-back time early on, you shouldn´t have a large percentage of your points in fleet by this period in time. Some people like to build HFs because they work well against all kinds of defenses except those who contain gauss and plasma, however from mid game and on there really is no use for them (explained in "The importance of fodder") so building them early game may not be a good idea. Generally though, SCs, LCs (because they are faster than SCs before impulse lvl 5) and either HFs or cruisers will be all you need the first couple of weeks. As the game progresses the fleet builds vary a lot between different players and universes and it´s very hard to say what kind of fleet should be built because it depends very much on the opposition. The very first days of a universe the only kind of fleet you will be building are SCs and maybe a couple of LFs to get through those 2 RLs that most people have early on. In the second part there will be a more in-depth explanation of the different ships, the pros and cons and how they work alone as well as in combination with each other. The time periods in which it is divided is not to be taken literally since these may differ a lot between different communities and universes, they´re just there to illustrate roughly in which time period these things occur. The first part of the guide will explain the different stages of a universe from a fleeters point of view and how the fleet should be adapted to changes in these different stages. It also somewhat depends on what community you´re playing on and of course in which "stage" the universe is in. ![]() Or like most successful fleeters, all of the above. if you mostly attack other fleets, raid or crack turtles. What your fleet should look like depends mainly on how you´re planning to use it, i.e. The first thing you need to understand is that there is no general perfect fleetratio. A balanced fleet is one of the cornerstones for any successful fleeter, especially mid game and late game, but it also plays a role in early game of course. ![]()
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